Madmóvil

Connecting and engaging citizens to choose and vote on how their city council spends their budget

Decide Madrid is a governmental digital platform from Media Lab Prado that seeks to connect, promote and engage citizens in the city’s public budget allocation. But they had a problem, no one is voting on city proposals on their website.
We wanted to find out “How can we connect proposals that citizens are creating and voting online with the offline audience to increase awareness and engagement?”. 

Capabilities:
– UX Research
– UX Design

Team:
Annemarie Gläsel, Guillermo Gallardo, Laura Bencosme, Claudia Ochoa, Sara Martorell y Álvaro Molina.

Time limitation:
3 weeks

Tools:
Sketch, Invision. We also used other materials to prototype a physical interactive display.

The first ‘Media Lab Prado’ challenge for UX students

What did we want to focus on?

Madrid’s city hall launched Decide Madrid in 2015 intending to be more transparent and increase citizen participation in deciding participatory budgets. However, only a small percentage of the population uses the digital platform, so we asked ourselves:

  • 👉 how can we connect a digital platform with the physical world to increase citizen participation?

  • 👉  how can we better inform citizens about what’s going on in their neighbourhood/city

In order to answer those questions, we knew that our next steps were to understand how and why people use Decide Madrid (and similar platforms), and how citizens currently solve issues in their neighborhoods (and motivations to do so).

Our research plan

To get actionable insights within our deadline and available resources, we decided to follow 3 different methodologies:
1. Primary research

we conducted 30 guerilla interviews in several plazas in Madrid to uncover how and why people use Decide Madrid’s Platform (or similar) and what were their drivers or barriers to use it. We also interviewed two former alumni who had insights about Foros Madrid.

2. Heuristic evaluation of the website

we conducted 30 guerilla interviews in several plazas in Madrid to uncover how and why people use Decide Madrid’s Platform (or similar) and what were their drivers or barriers to using it. We also interviewed two former UX Master alumni who had insights about Foros Madrid – who they interviewed for their dissertation.

3. Secondary Research

we participated at the Consulcon Conference in Madrid, where experts talked about different government platforms’ experiences and insights. We had a chance to talk to some panelists and interview to get their perspectives.

Understanding the context and users

Key learnings

General context and usage of voting platforms

 

  • More than half of users don’t know the platform and its purpose.
  • More than 20% of users wouldn’t use the platform because they don’t see any value or connection.
  • The people who have used it in the past, or a similar platform, wouldn’t use it again because they don’t know how the platform had a real impact and if their vote mattered.

“I don’t know how to follow up the proposal that I voted or if I should.”

“And where are the tangible results? What happened last year?”

General learnings about community engagement and interest in budget proposals

 

  • More than 80% of users are not aware of any issues or tensions in their neighbourhood and therefore they don’t have any need to search for improvements or solve problems.
  • Many citizens spend time at parks or plazas where they engage with neighbours to get informed about any news
  • Citizens who are engaged in the community use the Foros Locales to build proposals to speed up the process or to get help to build proposals.
  • Decide Madrid’s website fails to inform users about issues or important topics around the city (it’s difficult to find the topics that are of your interest), nor does it foment active collaboration between citizens (how can I contribute?).

What opportunity did we identify?

After analysing the data we created two “User Personas” to empathise with our users. We extracted the most relevant needs:

  • they want to be informed about what’s going on around them – there’s a great sense of community and protecting each other.
  • they want to help their community but they need a little push. That push could be an opportunity or an “action” statement that they can get their hands on relatively easily and quickly.
  • they want to see the impact that they will have on their community – it needs to be more than a vote or signature.

Building a ‘phy-gital’ product intended for communities

Ideating and sketching

With a clear direction and project objective, we proceeded to ideate and come up with ideas to solve the “phygital” challenge.

With the matrix effort-impact tool, we chose the idea we considered met the most needs of our users and was also creative and fun to develop for Media Lab Prado.

After crafting the concept, building some early prototypes, and designing the customer journey, we decided to focus on 3 touchpoints:

  • #1 touchpoint: an informative website about MadMóvil
  • #2 touchpoint: the van and its game.Focuses on the experience to make voting easy and enjoyable
  • #3 touchpoint: the app’s interface

Designing the user journey across all those touchpoints

For our early concept and sketches, we prepared a Poster that worked as a concept communicator to align our proposal and communicate our vision.

We then used the “Visual User Story” technique to design a high-level user journey and our goals at each touchpoint of the experience. This was great to practice our storytelling techniques.

After we all agree on our happy path and what our users should be filling at every stage, we proceeded to sketch  the user flow for both our website and our app UI. 

Lastly, we focused on branding. We designed our logo and several of our illustrations that we were going to use in our website and in-app experience.

Check our deliverables in the carousel below. I focused on the User Story and User Journey. My teammates focused on the UI and physical design of the van.

Our solution for Media Lab Prado

MadMóvil 🔈🚐

The MadMóvil is a van (mobile pop-store style) that travels to the 21 districts of Madrid to bring citizens the information and proposals published on DecideMadrid’s platform to increase awareness of the different projects around their neighbourhoods.

Voting is an essential part of the experience because it indicates a choice or an opinion that will have a tangible outcome: getting the approval and the budget from the district’s mayor to execute it. That is why we designed a simple and fun digital experience inside the van that consists of a platform to search, filter, and vote. To vote, they need to play a game where the citizen is the hero and has to fight and defeat the villain (problem) in their neighbourhood to save his city.

This is how it looks inside 😎

Increasing conversion and brand awareness with MadMóvil’s Website

To raise awareness, we designed a landing page that is informative and acts as an additional channel to log in/sign up for users and unregistered users of Decide Madrid’s platform. On the web, users can find the MadMóvil’s itinerary, the most voted proposals in each district, upcoming events, upcoming deadlines and the most successful projects approved by Decide Madrid.

Interactive display with a physical experience to increase engagement

The application is an internal product for MadMóvil and Decide Madrid, that enables users to discover, search, and vote for the proposals that interest them the most in a simple and intuitive way. The digital interface it’s found inside a custom-made arcade.

It’s not just a vote, it’s taking action. How we ‘gamified’ the experience

The gamification aspect to vote proposals is how we wanted to stimulate the participation of the younger generation and attract the rest of the citizens to engage with Decide Madrid.

Before making a vote “official” users must first fight the villain (the issue that the proposal is trying to tackle). After playing the game (and winning!) their vote gets uploaded to Decide Madrid’s platform.

Hope you enjoyed it! We certainly had a lot of fun imagining and creating this concept. ✨

 

With this project, I learned the importance of task delegations and take every opportunity as a learning experience. For example, I knew my strengths were not in UI design but in UX design, so I took the opportunity to learn how to use Sketch and create user flows with low-fidelity designs.

Privacy Settings
We use cookies to enhance your experience while using our website. If you are using our Services via a browser you can restrict, block or remove cookies through your web browser settings. We also use content and scripts from third parties that may use tracking technologies. You can selectively provide your consent below to allow such third party embeds. For complete information about the cookies we use, data we collect and how we process them, please check our Privacy Policy
Youtube
Consent to display content from Youtube
Vimeo
Consent to display content from Vimeo
Google Maps
Consent to display content from Google
Spotify
Consent to display content from Spotify
Sound Cloud
Consent to display content from Sound